Mod The Sims - What CC spells/charms/curses would you want? For some reason, I want a spell that will make any object (couch, end table, sleeping bag, etc.) glow so brightly it will light up the entire room. However the object would also act like a second sun, so don't let your vampire stand near the UV fridge for too long.. Another spell I want is a killing curse that instead of killing will drain the very life essence from your victim, making them a hollow corpse. When ol' Grimmy show up, he'll try to bring a ghost out of the body, but there won't be any ghost to create, so he'll just take the body away, not even leaving a gravestone. And for the truly terrible SIm who casts this spell, they'll absorb their victims life essence, which will set them back to the begging of the YA age, & their magic meter will never run out for a week. While this isn't a spell, I'd like to see a mod that will make vampires turn to ash in the sun, instead of passing out. And a mod to remove those darn sparkles > -<. Spells - The Sims 3 Wiki Guide. Although magic isn't a job skill, its benefits and abilities come predictably. All Sims gain their skills in the same order, and you'll be alerted when Witches realize their maximum potential. We'll list all spells here and their affects, sorted by when they are learned. Level 1 spells are at a witch's immediate disposal, either from when they're created in Create A Sim or converted through the Alchemy potion called Bottled Witches' Brew. These spells have the lowest cost, and the lowest overall effect. The Sims 3: Supernatural -- The Life of.Sims 3 Supernatural Legacy/Story Tuesday, 9 April 2013:(((. She couldn't get into the VIP area, even after a bit of flirting and casting good luck charms. Gameplay strategy and discussion for The Sims 3. The Sims 3: Supernatural is the seventh expansion pack for The Sims 3. Supernatural introduces several new life states, and explores how they behave and. To become a witch in The Sims 3: Supernatural. Witch spells in Supernatural are categorized under charms, spells and curses. Magic power is required to cast. Play with Magic is not a spell per se, but is a self- interaction that will quickly gain your Sim's knowledge in magic. The effect lasts about one Sim hour, during which your Sim will just wave his wand in the air as he practices making sparks and fireworks. The Play with Magic command can be canceled anytime, and doesn't need to be brought to completion before helping out the Sim. Conjure Apple is a self- interaction allowing you to create an apple from nothingness. Alchemy also uses the Gardening skill, so if you're planning for your witch to also be an alchemist, conjuring apples will give you a head start on an early garden and some free fertilizer. Note that if your Sim has the Evil trait, you'll conjure poison apples instead, which cannot be planted. Level 2 comes pretty quickly after some practice with Level 1. This is where you get your first taste at affecting other Sims. Conversion Ritual is cast on a plantable object (fruits, vegetables, or seeds), and converts the object to a different type of thing. Usually it converts one fruit to another, or a different type of plant seed, but sometimes you'll actually convert the target to a valuable gem or metal. It's completely random what you get, but you can usually recast the Conversion Ritual on the same object to change it again if you desire. Good Luck Charm is cast on other Sims with the . If it works, the target will gain a 2. Let's Play: The Sims 3 Supernatural Good Luck buff, increasing the Sim's mood and increasing the chance any given interaction will work. Note that this spell can be cast on the caster with a self- interaction. Pure offense here, this is where the fun spells come into play. Fire Blast can be cast on any other non- child Sim or the ground. When successful, a blast of fire strikes the area. When cast on a Sim, this applies the . When cast on the ground, this ignites the ground on that spot. When Fire Blast backfires, it merely fizzles out without problems. Fire Blast has no uses other than causing havoc, which makes it incredibly fun. If you're at a neighbor's house and they've upset you, why not set fire to their bedroom? The new forum for The Sims is live at forums.thesims.com/en. The Sims 4: Supernatural. Witches have been improved as witches like in the sims 3 could buy a array of wands and use them to cast charms. Supernatural Showtime Pets Generations Late Night. Let's Play: The Sims 3 Supernatural Videos; Playlists; Channels; About. Let's Play: The Sims 3 Supernatural - (Part 16) - Charms and Curses - Duration: 20 minutes. You can't cast Fire Blast directly on an object, such as their bed, but you can cast Fire Blast beside it, and the fire will spread quickly. When your Sim starts a fire this way, they will not panic at the sight of it. Ice Blast follows the same rules as Fire Blast, but has the opposite effect. It will still cause a debuff on targeted Sims, but Ice Blast is more practical in that it can be used to extinguish fires. Sims are smart enough to use it: if a fire starts on their lot, they'll try casting Ice Blast automatically (without your input) to extinguish the fire rather than pulling out a fire extinguisher. If Ice Blast is cast successfully, it's more reliable and a lot faster than conventional methods to extinguish fires. A properly cast Ice Blast can often times extinguish a fire before the firefighters even have a chance to show up, even if a smoke alarm was in the room. Like with Fire Blast, when Ice Blast backfires, it simply fizzles out. If you don't mind the flood of notifications, one decent way to gain magic is to go outside and continually cast Fire Blast and Ice Blast on the same spot. Using the Play with Magic command may still be faster, however. Magical Upgrade is the only true spell learned in Level 4. This allows you to upgrade your appliances and such, just like using upgrades when you have a high Handiness skill. Magical upgrading has the same restrictions as conventional upgrading, such as the fact that you can only have one upgrade per appliance. However, magical upgrades are always faster than conventional upgrades, and are dependent on the witch's wand for accuracy. If you have the Elegant Wand for example, you'll almost never fail to upgrade the target. There is absolutely no downside to magical upgrades compared to conventional upgrades. Spellcasting Duel is the other benefit from Level 4. If you see another witch, you can duel them with a social command. Know however that you never know who's a witch just by looking at them, but the command won't appear at all if you're interacting with a non- witch. While duels are good ways to increase your magical skill, Play with Magic still is your fastest option. Love Charm is a targeted spell that, when it works, will cause the target to have an incredibly high relationship with the next person they see. Oftentimes, this is the caster themselves, so be careful. The relationship also gets the ! Love Charm can also be self- cast. If you don't mind getting a negative Romantic Reputation, you can use it to quickly fall in and out of love to get quick friends. Even better, if you have one the Heartbreaker lifetime aspiration, you can pretty quickly achieve the requirements with judicious use of Love Charm. If Love Charm backfires, the target gets a . The target will instantly hate the next person they see. Be very careful experimenting with this spell if you have a Wand that has a low accuracy, since you can very quickly end relationships with the spell. Toadification Curse is a targeted spell that turns the target into a bizarre, scarily realistic- looking frog. This doesn't affect the target too badly; the target can still live life as normal, other than a debuff. It can be fun to see a neighborhood full of toads! The Toadification Curse is semi- permanent. It can only be reversed through a later spell called Sunlight Charm, an Alchemy potion, or a kiss from a fairy under the right circumstances. Only one new spell for Level 6, and it's extremely dangerous. The Haunting Curse, when cast correctly, forces the target to be followed by a ghost for a long time (sometimes permanently, but that might be a bug). It doesn't provide any direct moodlet, but the ghost tends to agitate the victim, eating their food and breaking their appliances. Be very careful with this spell; when the Haunting Curse backfires, the caster immediately dies. This group is all about helping out your fellow Sims. Hunger Charm, Bladder Charm, and Hygiene Charm are targeted spells that, when cast correctly, instantly fill the chosen meter. When backfired, the spell will cause the meter to empty. All spells can be self- cast. There is arguably limited use for the spells for day- to- day activities. They take just about as much time to cast as it would be to fix the problem conventionally. For example, it takes as much time to use a toilet as it does to have Bladder Charm cast on the Sim. The three spells really shine in public places, however. During a group outing or a date, it may be tough to quickly find a spot to eat or pee, and it's almost impossible to shower. Because group outings and dates are based off the collective mood of the group, casting a few of these charms near the end will guarantee the date will be considered a successful one. Alternatively, if you have World Adventures installed, these can be a significant boon in the middle of Tomb Raiding. You'll still need to keep a tent on you for your Energy meter, but you'll basically be taken care of otherwise. Starting after Level 7, Play with Magic won't help you very quickly. You'll want to use spellcasting duels if possible, or use the three charms you learned in Level 7 instead. Level 8 gives you access to Hunger Curse, Bladder Curse, and Hygiene Curse. These have the opposite effect of the charms learned in Level 7, emptying the respective meters of the target. It's great to use on enemies; nothing ruins an enemy's day worse than making him pee himself during a social outing! Level 9 is the final level of magical abilities. This will give you access to the extremely powerful spell called Sunlight Charm. This will instantly cure the target of any supernatural status, reverting Werewolves, Zombies, and toads back to humans. Sunlight Charm is necessary to fulfill the Mystic Healer lifetime aspiration. By the time you hit Level 9, you'll be able to cast both Sunlight Charm and the Toadification Curse. You can alternate both spells on the same Sim to fulfill the Mystic Healer lifetime aspiration, though it'll take a long time to develop your magical abilities to get you there. Witches may gain other spells not listed above depending on their traits. For example, a witch with the Slob trait will gain a spell called the Pestilence Curse fairly early. Experiment with various traits to see what kind of spells you can find!
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